I make mobile apps.
Have a look around.

Seven of them are on the App Store. Explore them below, or say hello

Push the pile with your mouse, or grab anything and throw it.Drag anything and throw it. Roll the dice, wake the T. rex, flip an icon.

Browse the apps

I designed and built all seven myself. Open any app to see its screenshots and full details.

Category

All 7 apps

Alisher Serikbayev

I design and build mobile apps, from the first sketch to the App Store and Google Play. I build for the web too, and I made everything on this page, from the pile’s physics to the app pages.

Questions, ideas, or feedback on an app? Email me.

How this page works

  • The pile runs on three.js and WebGL 2 with physics I wrote myself. Every piece collides as its true shape, 120 times a second.
  • The toys are shapes defined by math and turned into meshes in a background thread. The same math handles their collisions.
  • It adapts to your device. It starts at one of four quality levels and steps down if frames run slow.
  • Nothing depends on the 3D. Without WebGL, the apps and search still work, and the page respects reduced-motion settings.
  • No framework. Plain HTML, CSS, and JavaScript, built with Vite.

© 2026 Alisher Serikbayev. App details and screenshots come from each app’s store page. Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Google Play and the Google Play logo are trademarks of Google LLC.

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